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Macro-Weapon

This ability represents the devastating effects of especially powerful weapons, known as 'macro-weapons'.

Macro-Weapon effects

Only units with Reinforced Armour or Invulnerable Save abilities receive a saving throw against Macro-Weapon hits. Any other type of target that is hit does not get a saving throw since the Macro-Weapon ability negates all other armour and cover saves.

The following rules explain in detail how this works, but as long as you bear in mind the principle that macro-weapons cancel saves then you won’t go too far wrong.

Applying Macro-Weapon effects

Shooting attacks

Macro-weapons can affect any type of target, so macro-weapons that can be used for shooting attacks do not have AP or AT Firepower values. Instead they have a Macro-Weapon (MW) value.

When shooting with a macro-weapon, roll to hit in the normal way and then apply the Macro-Weapon effects to any hits.

If a transport vehicle is destroyed by a Macro-Weapon hit then embarked units only receive a save where they would have one if they had taken a direct hit from the macro-weapon (that is, if the embarked units have Reinforced Armour or Invulnerable Save abilities).

Barrages

Work out the macro-weapon’s barrage as normal. Apply the Macro-Weapon effects to any hits.

Assaults

Some units have Small Arms or Assault Weapons that benefit from both Extra Attacks and Macro-Weapon abilities. The Macro-Weapon ability only applies to the extra attacks.

Allocating hits

As the target player, you must allocate and make any saves for normal hits first. Then, where any remaining units are in a position to be hit by the macro-weapon, you must allocate Macro-Weapon hits and apply the effects.

Related information

Reinforced Armour

Invulnerable Save