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Actions

You may not take an action with a Broken formation until after you successfully rally it in an End phase.

The basic actions that you can choose for your formations are:

Advance.You may make one move and then shoot.

Engage. You may make one charge move and then fight an assault.

Double. You may make two moves and then shoot with a -1 to hit modifier.

March. You may make three moves, but the formation may not shoot or add supporting fire to any nearby assaults this turn. More...ClosedMark formations that have marched, using a convenient method (such as Games Workshop Order dice, or markers from another game).

Marshal. You may either shoot with a -1 to hit modifier and then regroup or make one move and then regroup*. If the formation is incoherent then you must choose to move.

Overwatch. You may not move the formation, but instead you have it take up overwatch. You may not choose this action if the formation is incoherent. Being on overwatch allows the formation to interrupt an enemy formation’s action to shoot at it. More...ClosedMark formations on overwatch, using a convenient method (such as Games Workshop Order dice or markers from another game).

Sustained Fire. You may not move the formation (not even to turn units in place), but you can shoot with a +1 to hit modifier. You may not choose this action if the formation is incoherent.

Also, there are some other that actions you may be able, or forced, to take under the appropriate circumstances:

Hold. You must take this action when you fail an Action test for your formation — no other option is allowed. You may make one move or shoot or regroup*. If the formation is incoherent then you must choose to move.

Special actions. Some formations or situations allow you to carry out special actions. These are described elsewhere in the rules and army lists as appropriate. Some scenarios also include rules for special actions.

*A regroup allows you to remove some of the Blast markers affecting the formation (roll two D6 and remove a number of Blast markers equal to whichever score is highest).