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Intermingled formations

Rationalise with other rules such as the Commander ability, but think how best to present this when we're trying not to mention advanced rules within the core rules.

When two or more of a player's formations are very close to each other or have their units mixed together we say that these formations are intermingled.

  • A player's formations are intermingled if they have any units within 5cm of each other.

When you choose the Engage action and enemy formations are intermingled, you may choose any or all of them as your target for the assault.

For the purposes of the assault, both players must treat the target intermingled formations as a single formation.

  • All of the target intermingled formations are allowed to make counter charges.
  • The target player allocates hits to all of the target intermingled formations.
  • When working out the result of the assault, add together all of the Blast markers on the target intermingled formations to determine what modifiers to apply to the dice roll.
  • If the target intermingled formations lose, each is Broken and must withdraw.
  • If the target intermingled formations win, each receives a number of Blast markers equal to the number of casualties it suffered in the combat.

    Defending formations A and B win the assault. A suffered two casualties and B suffered one. So, A gets two Blast markers and B gets one Blast marker.