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A6: Work out the result of the stalled combat
If the winner was not established in the combat attacks step and was stalled, work out the result of the assault as follows.
Both players:
- Roll two D6 and pick the highest single D6 score.
- Add any valid modifiers from the Assault Modifiers table.
- Compare the total scores:
- Whoever has the higher score wins the assault.
- The losing side suffers a number of hits equal to the difference in scores. No saves are allowed for these hits, which represent units being hacked down as they turn and run, or disintegrating into a panic-driven rout as they flee. Remove these additional casualties as you would for hits inflicted in the Shooting procedure (that is, units in base contact first because they are nearest to the enemy, then the next nearest, and so on).
- Continue at A7: Loser: Break, and withdraw from the assault.
- If the total scores are tied, use the surviving units to fight another round in the assault as follows: Starting at A3: Make counter charge moves, repeat the assault procedure steps with these differences:
- Both sides may make a counter charge move (attacking player goes first).
- Each side adds all new casualties to their existing running total from the previous round of this assault.
Q. Do the extra hits on the losing formation apply only to units that were directly engaged?
A. No, the extra hits 'spill over' — allocate the hits to the next nearest units in the losing formation.
Q. Do the extra hits on the losing formation require a line of fire?
A. No.
Q. Can the extra hits on the losing formation be allocated to units embarked on a Fearless transport?
A. Yes.
Q. How do we allocate the extra hits on the losing formation when it has units embarked on a transport unit?
A. Once one of these hits is allocated to a transport unit (or if it would be allocated if not for the Fearless ability) then you must allocate a hit to each embarked unit before moving on to the next closest unit. Make armour saves for the embarked units before making saves for the transport unit.
If you then fail the armour save for the transport unit and it is destroyed, make an armour save or a 6+ cover save for any other remaining embarked units (Fearless units, or those that weren’t allocated a hit). Do not give the formation Blast markers for any of these saves they fail.
Q. When we work out the result of an assault, do we count casualties that resulted from overwatch shooting against the attacking formation?
A. No.
Q. When we work out the result of an assault, do we count casualties that resulted from failed Dangerous Terrain tests?
A. No, they are not kills inflicted by the defender.