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T4: Set aside formations in reserve

You can keep certain types of formations in reserve, so that they are not deployed on the table at the start of the game:

  • Aircraft formations, and formations that will enter play aboard transport aircraft.
  • Formations that will enter play via the Planetfall or Self-Planetfall abilities.
  • Formations in which all units have the Teleport ability.
  • Other formations where special rules clearly mean that they can be held in reserve, as with formations that will use an Eldar Webway Portal for example.

These formations are not secret and your opponent may inspect them at any time.

Units that are being transported must start the game already embarked on the transport vehicles that will bring them into play (that is, embarked on transport aircraft, transport war engines, or units with the Planetfall or Self-Planetfall abilities).

Formations that are in reserve may not carry out any game functions or use special abilities they may have (apart from those that are essential for them to actually enter play of course, like Teleport, Planetfall and Self-Planetfall!).Not quite complete. Somewhere there is a statement about how certain other special abilities may be used on the unit's own formation where it affects rallying or Initiative test, such as Supreme Commander.