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Unit datasheets

Each unit in Epic has a datasheet that tells you how fast, shooty and tough the unit is. Each datasheet provides the following information:

Type. A unit's type is important for terrain effects and targeting by your enemy.

Speed. This value is the distance in centimetres the unit can move each turn while still firing its weapons fairly effectively. It is usually possible for units to move faster than this if you wish, but their shooting will be far less effective.

Armour. This value shows how well protected and/or difficult to damage the unit is. If the unit suffers a hit then you must roll this number or higher on a D6 to save the unit from damage.

Close Combat (CC). This value shows how effective the unit is at close combat. It is used when the unit is in base-to-base contact with an enemy (following a charge by one side or the other).

Firefight (FF). This value shows how effective the unit is when involved in a short-ranged firefight.

Weapons. This section of the datasheet lists what weapons the unit carries. If a unit carries more than one of a type of weapon then this will be noted as a multiplier by the weapon’s name. For example, a Space Marine Tactical squad is noted as having a Missile Launcher, while a Space Marine Devastator squad is noted as having 2 × Missile Launcher.

Some units have options on their datasheets, where you can pick one weapon or another. Choose the option you want when you select your army. ClosedMore...

Where weapons have an AND/OR designation:

  • OR means that each time the weapon is used you may choose one of the modes of fire listed on the datasheet.
  • AND means that each time the weapon is used you may use all of the modes of fire listed on the datasheet.

Range. The range of the weapon, in centimetres.

Firepower. The values here represent how effective the weapon is when the unit shoots. Firepower comes in two flavours: anti-personnel (AP) and anti-tank (AT).

AP fire is used against infantry targets. AT fire is used against armoured vehicles. Where a weapon that has both an AP and an AT value, you may choose to use either one when you attack, but you may not use both at the same time. ClosedMore...

The Firepower value listed for a weapon is the score you need on a single D6 to score a hit. Most weapons allow you to roll only one D6 to hit when the unit shoots. However, if a weapon’s Firepower value is preceded by a multiplier then you roll a number of dice equal to the multiplier instead. Sometimes the entry will specify a die roll rather than a fixed number.

  • When shooting a weapon of firepower AP5+ you roll one D6 to hit
  • When shooting a weapon of firepower 3 × AP5+ you roll three D6s to hit.
  • When shooting a weapon of firepower D3 × AP5+ roll a D3 each time you use it to see how many rolls to hit you get (that is, one, two or three D6s).

Some weapons also have limited fire arcs that restrict what targets you can pick, and some have additional special abilities — where appropriate, these are also noted.

Notes. Any special abilities or other rules that apply to the unit are noted here.

Finally, some armies have special rules that apply to some or all units in the army.