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Transport vehicles

Many formations include transport vehicles that can be used to carry other units from the same formation. The number and types of unit a transport vehicle unit can carry is stated on its datasheet.

Embarking and disembarking units

  • Transport vehicles may only embark and carry units from their own formation.
  • Transport vehicles can embark units as part of the transport vehicle’s move. Measure to move the transport vehicle into base contact with the unit you want to embark, and then continue your measure for the rest of the move as normal.
    • You may not move the units you want to transport to the transport vehicles during the same move in which they are to embark.
    • You may not embark and disembark units as part of the same move. But, where you are making multiple moves with a formation as part of a March or Double action then you can pick up units in one move and drop them off as part of a subsequent move.
  • You may disembark transported units at the end of any move after the move in which they were picked up. This happens after any overwatch shots but before the moving formation shoots or assaults.Seems to contradict what it says elsewhere — disembarking is normally a valid trigger for overwatch, so why does it say here that the disembarking happens after any overwatch shots?
  • Place disembarking units within 5cm of their transport vehicle. If the formation has Engage orders then you may place your units inside the zone of control of target enemy units, or in base contact if they are close enough. Otherwise, you may not place your units within any the zone of control of any enemy unit, as usual.
  • You may disembark (or embark) units as part of a counter-charge move, unless the transport vehicle carrying them is already in base contact with two enemy units — in which case they must stay on board as they are trapped inside!

Transporting embarked units

  • If a transport vehicle is destroyed, any embarked units sustain a hit. You may attempt their normal armour save or make a 6+ cover save, whichever is better (unless the transport was destroyed by a weapon with the Macro-Weapon ability).
  • Include embarked units in the total number of units in the formation for all rules purposes (such as when working out the number of units involved in an assault or whether the formation becomes Broken by Blast markers).
  • You may not shoot with embarked units unless the transport vehicle’s datasheet specifically says otherwise.
  • You do not have to disembark units — you can keep them in their transport vehicles if you prefer.