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Craftworld army list
| [Content from Armies Book page 65, and 70 to 75. Errata from Firepower #1 page 12 and 15.] |
Strategy Rating
Eldar have a Strategy Rating of 5.
Eldar special rules
The following special rules apply to Eldar armies because of their unique character and comparatively limited resources.
The Eldar are not a numerous people and every loss in battle brings them a step closer to extinction. Wherever possible they must recover the spirit stones of the fallen to place in their Craftworld's infinity matrix.
The Eldar must deduct the morale value of any detachments reduced to half strength from their army morale as normal. In addition, if a detachment is wiped out (or if a war engine is wrecked or destroyed) the Eldar's army morale is reduced by an additional D3 points to represent the fact that the spirit stones are lost forever.
Eldar detachments are smaller than those of other races because of their desperate lack of numbers. To illustrate this Eldar Detachment cards are slightly different from the standard ones. We haven't been able to include a separate pad of Eldar Detachment cards due to lack of space, however you will find a blank Eldar detachment card at [Blank Eldar detachment card] [Armies Book page 75] which you can photocopy. Alternatively you could simply write the details onto a standard Detachment card and leave the unused spaces blank.
Eldar Titans are protected by a holo-field which is projected from wings mounted atop their carapace. This fractures the image of the Titan making it appear to be a swirling, dancing cloud of coloured motes. It is very hard to target an Eldar Titan with any degree of certainty and even the most advanced tracking systems are thwarted by the swirling energies of a holo-field.
Because of this Eldar Titans receive a 2+ saving throw against any and all hits they take, rather like a unit with the Save special ability does. Note that this save applies to all attacks, even ones that normally ignore void shields and power fields and it applies to hits suffered in close combat.
However, Eldar Titans are very lightly constructed compared to the metres-thick armour of an Imperial Titan or the regenerative abilities of Tyranid bio-Titans. For this reason, any hit which is not saved by the holo-fields automatically causes a critical hit. Note that attacks which normally cause critical damage automatically (Death Rays for example) do not cause any additional critical hits — there's only so much damage a single shot can inflict!
Detachment lists
Supreme commander
Commanders
You may choose a total of up to two commanders.
Up to one Avatar: 40 points
Consists of 1 Avatar unit
Up to one Farseer: 50 points
Consists of 1 Guardian unit (Hero, Psyker, Supreme Commander)
- Mount in a Falcon*: +29 points
- Mount in a Wave Serpent*: +28 points
- Upgrade to a Vyper* (Hero, Psyker, Supreme Commander): +15 points
-
(* Choose one upgrade only)
Bodyguard
You may choose up to four bodyguards for a Commander.
Eldar Guardian squad: 8 points per unit
Consists of 1 or 2 Eldar Guardian units
- Mount in Falcons*: +29 points per unit
- Mount in a Wave Serpent*: +28 points
- Include a Warlock in up to one unit (Psyker): +10 points
- Upgrade to a Jetbike unit*: +7 points per unit
-
(* Choose one only)
Aspect Warrior squad: 10 points per unit
Consists of 1 Aspect Warrior unit
- Upgrade to have Jump Packs*: +4 points
- Upgrade to have Heavy Weapons*: +10 points
- Mount in a Falcon**: +29 points
- Mount in a Wave Serpent**: +28 points
- Include an Exarch (Assault): +1 point
- Include a Warlock (Psyker): + 10 points
-
(* Choose one upgrade only. **Note: You may not take a Falcon and a Wave Serpent.)
Wraithguard squad: 24 points per unit
Consists of 1 Wraithguard unit
- Mount in a Falcon*: +29 points
- Mount in a Wave Serpent*: +28 points
- Include a Warlock (Psyker): +10 points
-
(* Choose one only)
Dreadnought: 28 points
Falcon: 29 points
Vyper: 22 points
Notes: Each Commander and his bodyguard forms a separate detachment.
Commander > Any unit including a Warlock > Any unit including an Exarch > Any Aspect Warrior unit > Any other Bodyguard unit
Eldar
Command
You must choose a commander.
Up to one Farseer: 50 points
Consists of 1 Guardian unit (Hero, Psyker)
- Mount in a Falcon*: +29 points
- Mount in a Wave Serpent: +28 points
- Upgrade to a Vyper (Hero, Psyker)*: +15 points
1 Detachment HQ (See notes): +25 points
Main Force
Make up to 5 choices from the following list.
Eldar Guardian squad: 8 points per unit
Consists of 1 or 2 Eldar Guardian units
- Mount in a Falcon*: +29 points per unit
- Mount in a Wave Serpent*: +28 points
- Include a Warlock in up to one unit (Psyker): +10 points
- Upgrade to a Jetbike unit*: +7 points per unit
Scouts Squad: 10 points per unit
Consists of 1 to 2 Eldar Scouts units
Falcon: 29 points
Aspect Warrior squad: 10 points per unit
Consists of 1 Aspect Warrior unit
- Upgrade to have Jump Packs*: +4 points
- Upgrade to have Heavy Weapons* +10 points
- Mount in a Falcon**: +29 points
- Mount in a Wave Serpent**: +28 points
- Include an Exarch (Assault): +1 point
- Include a Warlock (Psyker): +10 points
-
(* Choose one only. **Note — You may not take a Falcon and a Wave Serpent)
Support
Make up to 5 choices from the following list, but you may not exceed the number of choices made on the Main Force list.
Aspect Warrior squad: 10 points per unit
Consists of 1 Aspect Warrior unit
- Upgrade to have Jump Packs*: +4 points
- Upgrade to have Heavy Weapons*: +10 points
- Mount in a Falcon**: +29 points
- Mount in a Wave Serpent**: +28 points
- Include an Exarch (Assault): +1 point
- Include a Warlock (Psyker): + 10 points
-
(* Choose one only. **Note — You may not take a Falcon and a Wave Serpent)
Wraithguard squad: 24 points per unit
Consists of 1 Wraithguard unit
- Mount in a Falcon*: +29 points
- Mount in a Wave Serpent*: +28 points
- Include a Warlock (Psyker): +10 points
Falcon: 29 points
Vyper: 22 points
Dreadnoughts: 28 points per unit
Consists of 1 or 2 Eldar Dreadnoughts
War Walkers: 24 points per unit
Consists of 1 or 2 War Walkers
Support Platform battery: 20 points per unit
Consists of 1 to 3 Support platforms
Night Spinner: 41 points
Fire Prism: 40 points
Wave Serpent: 28 points
Notes: Any unit that is part of the detachment can be designated as the detachment HQ subject to the War Host's chain of command. If the original HQ is eliminated the next unit below on the chain of command becomes the new HQ.
Farseer > Any unit including a Warlock > Any unit including an Exarch > Any Aspect Warrior unit > Any other unit
Command
You must choose a commander.
Up to one Great Harlequin: 45 points
Consists of 1 Harlequins unit (Hero)
- Upgrade to a Vyper (Hero): +15 points
Up to one Shadow Seer: 55 points
Consists of 1 Harlequins unit (Hero, Psyker)
- Upgrade to a Vyper (Hero, Psyker): +15 points
Main Force
Make up to 5 choices from the following list.
Harlequin squad: 10 points per unit
Consists of 1 or 2 Harlequins units
- Mount in a Wave Serpent**: +28 points
- Include a Solitaire (Assault)*: +1 point
- Include a Warlock (Psyker)*: +10 points
- Include a Death Jester (Heavy Weapons)*: +10 points
- Upgrade to Jet Bikes**: +5 points per unit
-
(* Choose one only. If you take one of these options, you may not take Jet Bikes. ** You may not take a Wave Serpent and Jet Bikes)
Notes: Any unit that is part of the detachment can be designated as the detachment HQ subject to the chain of command. If the original HQ is eliminated the next unit below on the chain of command becomes the new HQ.
Great Harlequin > Shadow Seer > Any unit including a Solitaire/Warlock/Death Jester > Any Harlequin unit
Eldar war engines
War Engines
You may make up to 1 choice from the following list.
One or Two Revenant Scout Titans: 185 points each
Phantom Titan: 380 points
- Upgrade to a Warlock Titan (Psyker): +10 points
Not applicable
Command
See below
Main Force
You may make up to 1 choice from the following list.
One to three Cobra or Scorpion super heavy grav-tanks: 110 points per unit
Notes: Select one War Engine to act as the HQ.
HQ > Any other war engine in this detachment
Eldar flyers
Command
You must choose a commander.
1 Detachment HQ (See notes): +25 points
Main Force
You may choose up to 5 aircraft from the following list.
Night Wing Interceptor: 40 points per unit
Phoenix Bomber: 50 points per unit
Vampire Raider: 60 points per unit
Notes: Any unit that is part of the detachment can be designated as the detachment HQ. If the original HQ is eliminated the next unit below on the chain of command becomes the new HQ.
HQ > Any other unit in the detachment
The Wind Riders of Biel Tan [example detachment card]
The Wind Riders' most notable action was against the Ork horde of Waaa-Narshak when, alongside Falcons of the Lords of Night detachment, they held off a massive Ork assault until Wraithguard and Dreadnoughts arrived to reinforce them. Their strikes around the Ork flank kept the enemy constantly off guard allowing the Falcons to punish their slow advance with volley after volley of devastating fire.
[Blank Eldar detachment card]
Related information