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Hive Fleet army list
| [Content from Armies Book page 97 and 105 to 108. Errata from Firepower #1 page 12 and 15.] |
Strategy Rating
Tyranids have a Strategy Rating of 1.
Tyranid special rules
The unique properties of the Hive Mind and the single minded approach of the Tyranids to overwhelming and assimilating their opponents means that there are some special rules which apply to them. In addition some units don't have special rules but are called different things in a Tyranid force.
Tyranids always pass any Leadership tests they are required to make if a swarm has any Synapse creatures still alive. Test for Leadership as normal if a swarm has no surviving Synapse creatures. In addition, a Tyranid detachment can never be broken if it still contains Synapse creatures. If the detachment loses a close combat or firelight it must retreat as normal, but the detachment is not marked as broken. This means it may be able to counter-attack those who tried to drive it off. Note that all Tyranid war engines count as Synapse creatures.
The Tyranid unit nominated as the nexus of the Hive Mind is the equivalent of the swarm's HQ unit. The rules are identical for these Tyranid HQ's, they are simply called something different to suit their character. Note that a Hive Mind Nexus doesn't have to be a Synapse creature (but it usually is).
The Supreme Commander for Tyranid forces are the monstrous Dominatrix. You may choose a maximum of one Dominatrix per 2,000 points of the army. Due to the influence the Dominatrix has over lesser Tyranid creatures it acts as a Supreme Commander, but you may also re-roll the dice for close combat if the Dominatrix is supporting a close combat as well as if the Dominatrix is actually involved.
Tyranids never use objectives, in any scenario. However, Tyranids always receive the full morale value for any opposing detachments they wipe out ( or war engines they destroy), adding the wiped out detachment's morale value to the Tyranids' Army Morale when calculating morale in the Rally phase.
Tyranid detachments have a slightly different Detachment card to the normal one, although you can simply use the standard one if you like by ignoring the support part of it. Restrictions on space precluded us from including a pad of Tyranid swarm cards but feel free to photocopy the one at [blank Tyranid detachment card].
| [Content from Armies Book page 101.] |
[The unique anatomy of the Hierodule and Hierophant bio-Titans] means they may ignore terrain types while they are moving and can cross dangerous and impassable terrain with no chance of getting stuck.
A Tyranid Dominatrix has a warp field saving throw, which works in the same way as the Save ability. This means that any hit the Dominatrix takes will be ignored if you can roll a 4+ on one dice. Note that this save applies to all hits, even against attacks that would normally ignore void shields or power fields.
Detachment lists
Supreme commander
You may choose a maximum of one Dominatrix per 2,000 points of the army. Because of the influence the Dominatrix has over lesser Tyranid creatures the Dominatrix acts as a Supreme Commander, but you may re-roll the dice for close combat if the Dominatrix is supporting the close combat as well as if the Dominatrix is actually involved.
Synapse-Nexus
Dominatrix (Psyker): 490 points
Tyranids
Synapse Creatues
You must choose three Synapse creatures to control the swarm.
Hive Tyrant: 50 points
Consists of 1 Hive Tyrant unit.
Tyranid Warrior Brood: 17 points per unit
Consists of 1 to 6 Tyranid Warriors units.
Broods
Choose up to 10 broods from the following list.
Termagant Brood: 7 points per unit
Consists of 1 to 5 Termagant units
Hormagaunt Brood: 7 points per unit
Consists of 1 to 5 Hormagaunt units
Genestealer Brood: 10 points per unit
Consists of 1 or 2 Genestealer units
Lictor Brood: 17 points per unit
Consists of 1 to 3 Lictors
Carnifex Brood: 26 points per unit
Consists of 1 to 3 Carnifexes
Zoanthrope Brood: 15 points per unit
Consists of 1 to 3 Zoanthropes
Biovore Brood: 20 points per unit
Consists of 1 or 2 Biovores
Assault Spawn Brood: 24 points per unit
Consists of 1 to 3 Assault Spawn
Exocrine Brood: 33 points per unit
Consists of 1 to 3 Exocrine
Dactylis Brood: 32 points per unit
Consists of 1 to 3 Dactylis
Notes: Any unit that is part of the detachment can be designated as the detachment HQ subject to the Swarm's Hive Mind chain. If the original HQ is eliminated the next unit below on the Hive Mind chain becomes the new HQ. lf all the Synapse creatures are destroyed the swarm must take Leadership tests as normal.
Hive Tyrant > Tyranid Warriors > Any other unit
Synapse Creatures
You must choose three Synapse creatures to control the swarm.
Hive Tyrant: 50 points
Consists of 1 Hive Tyrant unit.
Tyranid Warrior Brood: 17 points per unit
Consists of 1 to 6 Tyranid Warriors units.
Broods
Choose up to 10 broods from the following list.
Termagant Brood: 7 points per unit
Consists of 1 to 5 Termagant units
Hormagaunt Brood: 7 points per unit
Consists of 1 to 5 Hormagaunt units
Genestealer Brood: 10 points per unit
Consists of 1 or 2 Genestealer units
Lictor Brood: 17 points per unit
Consists of 1 to 3 Lictors
Carnifex Brood: 26 points per unit
Consists of 1 to 3 Carnifexes
Zoanthrope Brood: 15 points per unit
Consists of 1 to 3 Zoanthropes
Biovore Brood: 20 points per unit
Consists of 1 or 2 Biovores
Notes: Any unit that ls part of the detachment can be designated as the detachment HQ subject to the Hive Mind chain. If the original HQ is eliminated the next unit below on the Hive Mind chain becomes the new HQ. If all the Synapse creatures are destroyed the swarm must take Leadership tests as normal.
A Mycetic Swarm always uses the rules for Drop pods. They can do this regardless of the scenario being played.
Hive Tyrant > Tyranid Warriors > Any other unit
Tyranid war engines
Synapse Creatures
See below
War Engines
Choose up to 10 broods from the following list.
Hierophant Bio-Titan: 480 points
One or two Hierodule Bio-Titan: 325 points each
Notes: All Bio-Titans count as Synapse creatures so they pass Leadership tests automatically.
Not applicable
Tyranid flyers
Synapse Creatures
You must choose between one and three Synapse creatures to control the swarm.
Harridan: 50 points
Broods
Choose up to 3 broods.
Gargoyle Brood: 16 points per unit
Consists of 1 to 5 Gargoyle units
Harridan > Gargoyles
Hive Swarm Prometheus [example detachment card]
This Tyranid Swarm was part of an attack on the Imperial atmosphere mines on Harlam XI. The Tyranids swarmed through the streets of the airborne mining platforms killing everything they encountered.