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Fortifications

[Content from Battles Book page 14.]

In some scenarios one or both sides' troops can set up in fortified positions, which means that the troops (apart from war engines) can start the battle either dug-in or in fortifications. This is represented on the table in two ways:

Trenches, Entrenchments and Bunkers

If the player has suitable models he may set up any amount of trenches, entrenchments or bunkers in his deployment zone. These provide cover for the troops inside as noted on the Terrain Effects Table. Before you go mad and fortify half of the table you should bear in mind that the more fortifications there are in play the greater the risk that they will be overrun and occupied by the enemy.

Razorwire

If the player has suitable models he may set up any amount of razorwire anywhere in an area that is within 15cm of his units and/or Hidden Set-up markers. Razorwire may not be crossed by vehicles or infantry who are marching or assaulting. War engines, skimmers, flyers and troops with jump packs can move over razorwire without penalty.