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Battle 2: Escalating Engagement
| [Content from Battles Book page 89.] |
Two patrols clash while they are probing a weakened sector of the battle front. As the engagement continues both sides call in additional reinforcements to maintain the attack.
The following special rules are used in this scenario: Reserves, Objectives, Army morale.
Forces
Both players pick armies to an agreed number of points.
Set-up
- If one player sets up the terrain, then his opponent is allowed to choose which table corner he wishes to deploy on. If both players helped set up the terrain, or it was set up randomly, then roll a dice to see who gets the choice of table edge. Each army has a deployment zone 90cm deep, set up in one corner of the table. The two deployment zones are 150cm apart, so their width will depend on the width of the table you are playing on. The deployment zones represent the areas being patrolled by the opposing detachments just before they sight each other.
- Players set up their objectives as described at Objectives.
- Each player starts with only one detachment deployed on the table. This must be the vehicle/infantry detachment with the lowest points value in his army (don't use a war engine, flyer or supreme commander's detachment, even if it has the lowest value). The player whose army has the lower Strategy Rating sets up first. His opponent sets up in the opposite deployment zone after the first force has been deployed.
- All remaining detachments are in reserve at the start of the battle (see Reserves).
Objectives
Each player must place one objective per 500 points in his army (round fractions up). For example, if you had a 1,500 point army, you would place three objectives. Players can choose to either pick their objectives randomly, or choose them from amongst those available. There are no restrictions as to what type of objectives can be used in this scenario. See the Objectives rules for information on how the objectives are placed on the table.
Game length and victory conditions
The player who reduces the opposing army's morale to 0 or less first wins the battle. If this hasn't happened by the end of the 6th turn, or if both players' army morale falls to 0 or less on the same turn, then the player with the higher army morale level wins a 'tactical victory'.