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Transport

[Content from Rule Book page 15.]

Some units have a Transport special ability listed in their notes. Special abilities are explained in more detail at Transport (x) but since transport is so vital in the Movement phase we've put it in here too.

Units that can transport are able to carry other units across the battlefield. It costs a Transport unit 5cm of its movement to pick up or set down a passenger unit or cargo.

Units being carried must also pay 5cm of their movement to be picked up and/or set down. You may pick up a unit and drop it off again in the same turn. Units may perform no other actions whilst being transported, so they cannot shoot for example. Obviously, when they have dismounted they can behave normally!

If a transport which is carrying units is destroyed roll a D6 for each unit on board. On a roll of 4, 5 or 6 the unit survives and is deployed in contact with the destroyed transport; on a 1, 2 or 3 the unit perishes with the transport.

Orks hitching a lift

Ork infantry units can hitch a lift on battlewagons and Battle Fortresses by hanging on to the outside of the vehicle. Orks can't move on their own in the same phase if they hitch a lift, but the vehicle's move is unaffected. Units hitching a lift in this manner are simply picked up and dropped down as the vehicle makes its move. A unit of Orks can only hitch a lift once per phase. Battlewagons can carry one unit, Battle Fortresses can carry up to four.