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FAQ: Measuring ranges
| [Content from Battles Book page 106.] |
A common question in relation to measuring ranges is whether you can check distances before deciding where to move or what to fire at. We consider this a case for player choice as some players prefer to allow measuring at any time while others favour only measuring when an actual shot is taken or a move is made. We prefer the latter option as it is generally faster playing and more exciting (How close do I think I can get to that unit before I get within Snap-fire range?) However, providing both players use the same method either is equally valid.
Measuring exact ranges between Epic-sized models is always a bit of a problem because the models are so small. If you get worried over fractions of a millimetre you're forgetting that the game is supposed to have an 'Epic sweep' to it.
Usually, measuring to and from war engines causes the most trouble. We advise either measuring from any point on a firing model to any point on the target model, or ignoring weapons and measuring to and from the 'hull'. Alternatively you could measure to and from the centre point of a model if you like, though this can be a bit hard to determine on some models.
Ultimately, it's unimportant which method you use as long as you are consistent about it. A final word of advice is don't measure from the tip of the weapon on a model to the hull of the target — this means that models with very long weapons (like Eldar Titans) can actually be in range to shoot but out of range of return fire from weapons with the same range!
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