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Machines of Destruction

[Content from The Citadel Journal #34 page 72 to 75.]

by Gav Thorpe

If, like me, you have been playing Epic scale battles lor manyyears (ever since Adeptus Titanicus in my case) you will have seen many changes. In the most recent version, Epic 40,000, we felt it was important that the game was not slowed down or the feel of a massive battle was compromised by niggly, detailed rules. For this reason, most of the various weapons for Titans and other war engines have been rationalised into fewer weapon types, and some other modifications to Titans have also been left out to save confusion. Recently I turned my attention towards these Titan enhancements and this article explains my ideas for using such things as Carapace Landing Pads, Fire Control Centres and so on.

History

When you develop your own rules it’s good to think about the background of the Warhammer 40,000 or Warhammer universe and what you’re trying to represent with the rules. In this instance, the various Titan modifications I’ll be going into next demonstrate the manner in which Titans are built and armed by the Imperium. Like the battleships of the present era, each Titan represents a large investment of resources and time. Unlike bolters, Leman Russ turrets and other equipment of war, a Titan is not mass-produced inside huge factories on the Adeptus Mechanicus' Forge Worlds. Instead, each Titan is painstakingly designed and constructed over many years and much of the technology used to construct them is so arcane that even the Tech-Adepts do not fully comprehend the techniques and methods they themselves are employing.

The building of a Titan is as much a spiritual rite as an exercise in construction and at every stage the Tech-Adepts must ensure that the proper litanies are spoken, the correct runes inscribed and the proper unguents and incense are used. ATitan is far more than a walking gun platform, it is a towering symbol of the Emperor’s might and an idol of the Machine-God. Such an endeavour is never taken lightly, and every Titan in the Imperium’s arsenal is carefully maintained according to the ancient traditions.

Titans are created for special roles within the Titan Legions. Some are intended as heavy support machines, with racks of missiles and batteries of immense bombards, Others are armed for close quarter fighting, with short ranged weaponry ideal for neutralising foes in urban areas and other dense battle zones. To further increase the effectiveness of the Titan in these roles, the Adeptus Mechanicus fits additional hardware which augment the Titan’s weapon systems and tactical purpose in some way. These secondary systems are detailed below.

Rules bitz

Below are my ideas for using some of the old Titan additions in Epic 40,000. They are by no means official or anything like that, and to be honest they are really just the first thoughts that came into my head. You can use them, adapt them or forget them at your leisure, and I'm sure Paul Sawyer and his crew would be more than happy to get a letter from you if you had some different (perhaps better…) ideas for incorporating this type of thing into your games. The important thing to remember is that these allow you to create individual Titans and are not just an excuse to make them better. As you will see, each of the upgrades below generally has some kind of negative aspect, whether that’s a reduction in some other area of the Titan’s performance or at the cost of a weapon.

I first thought about charging points for some of these, but then decided against it. This was mainly due to the fact that war engines, especially Titans, are pretty expensive already so a set of Rubble Claws costing an extra 10 or 15 points isn’t going to give anyone any second thoughts. However, it is also rather characterful of the Imperium’s technology that nothing comes free. To increase one thing you have to compromise another and this seemed a much more appropriate course of action. Anyway, have fun and don’t forget to write to the Journal with any of your own ideas, for Imperial Titans, bizarre Gargant upgrades, weird Eldar modifications or anything else which appeals to you. The universe is a vast place, and if you can think of it, it probably existed somewhere, some time…

Carapace and head mounts

Many of the following modifications replace one of the Titan’s carapace weapons or its head. In terms of critical damage, the upgrade is treated just like a weapon or head as normal, and may be damaged in the same way (and repaired if appropriate). Note that this does apply to the Carapace Landing Pad, as the landing pad is also coupled with additional communications equipment that keeps the Titan in contact with its recon Speeder. A Titan with Carapace Multi-lasers which takes damage to any carapace location should roll a D6. On a roll of a 1,2 or 3 the Multi-lasers are also damaged and cannot be used until they are repaired in the end phase. On a 4, 5 or 6 the Multi-lasers are unaffected by the hit.

Other ideas

Well, that’s some sample rules for Imperial (mainly Warlord) Titans. Many of these can also be used for Chaos Titans (particularly weapon heads), and you can look at the weapon tail of the Banelord Titan for other ideas about the machines of Chaos. Eldar Titans can have sophisticated systems that enable them to track foes, move even faster, make ‘reaction’ shots and such like. Some of your Gargants (like mine) may have an observation platform or Snapper, and you may like to devise some rules for these. Anything goes really, it’s up to you how far to take it. Cheerio!