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War engine orders

[Content from Firepower #1 page 14.]

A little while ago Big Pete showed me a set of War Engine orders that the guys down at his club had cooked up (see also 'Is there anybody out there?' Citadel Journal 27). I've used these in a number of games and they do a fine job of putting war engines on a more even footing with infantry and vehicle detachments — especially by giving them an opportunity to use Overwatch (heh! heh! heh!).

Immobilised war engines may not use special orders. If they are immobilised while special orders are in effect the orders are cancelled and the war engine is treated as being immobilised under normal orders.

Overwatch

The war engine pauses in its advance to unleash a rapid salvo or a more accurate one.

  1. The war engine may move as normal in the Movement phase.
  2. In the Shooting phase it may either:
    • Fire in the vehicle and infantry Shooting phase, or
    • Fire in the war engine Shooting phase with re-rolls to hit.
  3. In the Assault phase it may make one turn but may not move otherwise.

March

The war engine shifts power from weapons to engines in order to get into battle.

  1. The war engine may move at triple its speed in the Movement phase, but may not move at all in the Assault phase.
  2. The war engine may only its free turn, it may not expend 5cm of its move for additional turns.
  3. The war engines fire power is halved in the shooting and Assault phases. Super heavy weapons need to lock on by rolling a 4+ in order to fire.
  4. The war engine's assault value is halved.

Assault

The war engine closes rapidly without halting to fire to cut clown on enemy targeting opportunities.

  1. The war engine's firepower is halved in the shooting and Assault phases. Super heavy weapons need to lock on by rolling a 4+ in order to fire.
  2. Any firing against the war engine is treated as being against a vehicle or infantry detachment rather than a war engine.
  3. The war engine may use close combat weapons against vehicle and infantry opponents in order to double its assault value.

Flak

The war engine uses its superior sensors to detect enemy flyers early in their attack runs and plot fire solutions to counter them.

  1. The war engine may not shoot in the Shooting phase as all guns are pointing skywards.
  2. May Snap-fire at any enemy flier within arc and range of at least one operable weapon.