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FAQ: Colonel McReady player cards

Answers to frequently asked questions about the Colonel McReady deck of player cards.

Colonel Ned McReady

You may play this card at the current battlefield after discarding three cards. You don't have to discard any card when you play this at the Rattlesnake Creek or the 3:15 Express from Rattlesnake Creek Station battlefield. When you play this card the Colty Gang player must take a casualty.

In the unlikely event that the card deck is exhausted, and Colonel Ned McReady is in the discard pile, remove him from the game before shuffling the new draw deck.

Josie "Dead-eye" Logan

You may place this card at any battlefield. If you place it on an upcoming battlefield put a True Grit token on the card.

Apache Scout

You may place this card at any battlefield. If you place it on an upcoming battlefield put a '+1' firepower token on the card.

Quincey "The Spider" Whitmore

When this card is in play you may, at any time during your Play Cards phase, discard a card from your hand to move this character to the adjacent battlefield. You may move him multiple times. His ability can be activated from a previous battlefield — it is always 'switched on'.

When I play Stick of Dynamite on Quincey "The Spider" Whitmore, and he still has his True Grit token, what happens?

You would remove the True Grit token Quincey "The Spider" Whitmore would still be alive. He’s so badass that Stick of Dynamite merely blows his hat off!

Cactus Field
Narrow Pass
Indian Reservation
Rickety Bridge

These cards are all Row-Blocking cards, which you may play into your opponent's side at any battlefield to reduce the number of cards he can play there. See Player cards for more information.

"You keep makin' the same mistakes, pilgrim"

Move the Turn Marker back one space — an extra turn is played at this battlefield.

The Turn Marker can't go back to the previous battlefield — so, you can't apply this effect when the Turn Marker is on the left-most turn space on a battlefield.

"You didn’t see this coming"

When you play this card move one lawmen character from any battlefield to the current battlefield.

"You just ran outta bullets, my friend"

You may destroy one Gatling Gun at the current battlefield. You'll always draw a card (even if you don't destroy a Gatling Gun).

"He shot my hat clean off!"

You may play this card when your opponent plays a "Fire at will, boys" card during his turn, cancelling the effect. Both cards go to their respective discard piles.

"It's about time you turned up, partner"

You take one lawmen character from your discard pile and add it to your hand.

The card becomes part of your hand just like any other card — to replay it you must pay any required costs again, just like an unplayed card.

"Shucks – was only a flesh wound"

You take one lawmen character from your discard pile and place it at the current battlefield for free. Apply any effects of the card as normal, as if you played it from your hand.

You may not add this card to your hand, so you cannot play it in a later turn or discard it to pay for another card.

"We’ve got you surrounded, Colty"

You kill two cards, irrespective of the firepower value — excluding those named on the card.