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Daemonic Legions army list
| [Content from Firepower #1 page 78 to 86.] |
[Official rules]
Strategy Rating
No Strategy Rating is provided in the source text. However, the Black Crusade army list states '2' for an army that "comprises only Cultists and/or Daemon detachments".
Special rules
Summoning Daemons
Daemons are naturally attracted to the aura of despair and terror that pervades every battlefield, and may be summoned to war through foul magics which break down the barriers between their immaterial realm and our universe. If you wish to summon a Daemon detachment, then it is not deployed at the start of the battle and is in Reserve (even if the battle does not normally use reserves). Roll for their arrival as detailed at Reserves. In addition, if the opposing army lost more from its Army Morale total last turn than the Chaos army, you may add +1 to the D6 roll. When the Daemons become available then they are deployed using the rules for Drop Pods [Drop pods].
It *seems* like these rules are mean to apply to Daemons in the Black Crusades list — after all, the rules below state that Daemonic Legions are normally fighting on Daemon Worlds and then deploy like normal troops anyway...
Creating Daemon Princes
The Chaos Black Crusade army list in the Epic 40,000 Armies and Enemies of the lmperium book [Chaos Black Crusade army list] includes a very simple list of upgrades you can use to slightly tailor your Daemon Princes. The Daemon Princes in that list are also rather 'middle range' in terms of their power and abilities. The following Daemonic Legion army list allows you to field a daemonic army, such as can be found on any of a thousand Daemon Worlds in the Eye of Terror, battling with each other for the constant amusement of their gods. Daemonic Legions do not generally exist outside the warp/real space interface of the Eye of Terror and fight against each other. However, if your opponent agrees there's no reason why you couldn't use a Daemon Prince generated using the system below in other battles.
Each Daemon Prince has its own history and motives, and these are just as important as its profile and special abilities. You can chart the progress of your Daemon Princes from battle to battle, recording their deeds in long sagas dwelling in gory detail on the mighty feats of their god's most trusted champions.
The most powerful Daemon Princes have a patron god who elevated them from their mortal to past to Daemonhood, so this is the first choice you must make. Once you know who your Prince's patron is, you can upgrade their profile with the options shown in the sections below. All Daemon Princes start with the standard profile given in the Armies and Enemies of the Imperium book [Armies], and the options given at [Chaos Black Crusade army list] remain unchanged (i.e. upgrade to Skimmer, Psyker and so on).
Daemon Princes of the war god Khorne are the most frenzied, bloodthirsty killers in the galaxy. They delight in the mass slaughter of their foes and are terrifying creatures to behold. The following options are open to a Daemon Prince of Khorne (note that they cannot take the Psyker upgrade from the army list):
Assault value. A Daemon Prince of Khorne may add up to 8 points to its Assault value, and pays 2 points for each extra point of Assault [value]. For example, to take your Daemon Prince's Assault [value] up to its maximum of 14 would cost an additional 16 points.
Terrifying. Some Daemon Princes of Khorne exude such an aura of menace and destruction that foes flee at the sight of them. An enemy detachment which is in close combat with the Daemon Prince must take a Leadership test before any dice are rolled. If the test is failed the detachment immediately becomes broken with the negative effects that entails. This costs 10 points.
Magic Immunity. Khorne despises the use of psychic powers and his Daemon Princes are often very resistant to their effects. A Daemon Prince with this ability cannot be chosen as the target of a psychic Fate card (such as Psychic Blast). In addition, if the Daemon Prince is in base contact with an enemy Psyker [unit], the Psyker is not counted when totalling up which side has the most psykers involved in the close combat. This costs 5 points.
Mighty Wings. The Daemon Prince moves about the battlefield on immense wings, swooping down to smash aside its foes. This can only be chosen by Daemon Princes who already have the Skimmer ability, and adds +10cm to the Daemon Prince's Speed. This costs 10 points.
Tzeentch is the supreme lord of magic and his followers excel at the use of arcane arts. Daemon Princes of Tzeentch are almost unsurpassed in their manipulation of psychic powers and it is these abilities which are their greatest weapon.
Assault value. A Daemon Prince of Tzeentch may add up to 4 points to its Assault value, and pays 2 points for each extra point of Assault [value]. For example, to take your Daemon Prince's Assault [value] up to its maximum of 10 would cost an additional 8 points.
Psychic Mastery. The Daemon Prince is a master of magic and can manipulate the power of the warp to unrivalled effect. This option is only available to Daemon Princes who already have the Psyker ability. The Psyker adds +1 to the value of any Psychic Fate cards directed through it. In addition, the Daemon Prince always adds +1 to assaults and firefights it is involved in (though if the enemy have more psykers they also add +1). This costs 10 points.
Warp Power. The Daemon Prince can tap directly into the energy of his master to fuel his spells, expending less energy than other psykers. This option is only available to Daemon Princes who already have the Psyker ability. When the Daemon Prince uses a psychic Fate card roll a dice after its effect has been resolved. On a roll of 4 or more you do not have to discard the card, replace it back in your hand. This costs 10 points.
Mighty Wings. The Daemon Prince moves about the battlefield on immense wings, swooping down to smash aside its foes. This can only be chosen by Daemon Princes who already have the Skimmer ability, and adds +10cm to the Daemon Prince's Speed. This costs 10 points.
Nurgle, the god of decay, is generous with his pestilential gifts and follows the lives of his most successful minions with individual interest. His Daemon Princes are amongst the most noisome beasts to ever stalk a battlefield.
Assault value. A Daemon Prince of Nurgle may add up to 6 points to its Assault value, and pays 2 points for each extra point of Assault [value]. For example, to take your Daemon Prince's Assault [value] up to its maximum of 12 would cost an additional 12 points.
Cloud of Flies. The Prince of Nurgle is surrounded by a swarming mass of flies which distract foes who stray too close. Enemy units in base contact with the Prince must halve their Assault value, rounding fractions up. This costs 5 points.
Nurgle's Rot. The Daemon Prince is a carrier of the deadly contagion, Nurgle's Rot. Those who approach too close may catch the horrific disease, quickly succumbing to its lethal effects. At the start of a close combat, before any dice are rolled, the Chaos player can roll one dice to hit any model in base contact with the Prince, like a Snap-shot. This costs 10 points.
Stream of Corruption. The Daemon Prince can vomit forth a gout of blood, bile, maggots and other filth. It has a Firepower [value] of 2 with a Range [value] of 15cm. This costs 5 points.
Slaanesh is the sensual Lord of Pleasure and his gifts allow his Princes to more fully enjoy the sensations that daemonic life has to offer. The Daemon Princes revel in the terror of their foes and greet every new experience with equal welcome.
Assault value. A Daemon Prince of Nurgle may add up to 4 points to its Assault value, and pays 2 points for each extra point of Assault [value]. For example, to take your Daemon Prince's Assault [value] up to its maximum of 10 would cost an additional 8 points.
Aura of Slaanesh. The Daemon Prince is surrounded by a tangible aura of ecstasy and depravity. Those caught within it's invasive musk are confounded by sensations of pure pleasure. Any detachment in close combat with the Daemon Prince must pass a Leadership test (before any dice are rolled for the combat) or take an additional Blast marker immediately. This costs 5 points.
Inspiring Commander. The Prince of Slaanesh is an awe-inspiring sight, and its followers would gladly through themselves into the jaws of death if he were to lead them there. The detachment led by the Daemon Prince becomes Stubborn as long as the Daemon Prince still lives. This costs 15 points.
Acquiescence. The Daemon Prince can alter the minds of those around him, causing them to suffer bouts of vagueness and stupidity, detaching their minds from the world around them. Any model in base contact with the Daemon Prince which is forced to withdraw due to losing a close combat is automatically destroyed — the affected unit makes no attempt to disengage and is cut down by the Daemon Prince. This costs 5 points.
...and everything else
These are just a few ideas for personalising Daemon Princes, and there are many others which you can probably think of. For example, how about giving a Prince of Tzeentch an Anti-tank psychic Doombolt? Of course, you'II have to sort out a suitable points cost with your opponents. Also remember that the existing special abilities may also be applied, if interpreted in a characterful way. For example, a Daemon Prince of Slaanesh with the Rampage ability might not necessarily tear through the enemy in a display of pure savagery like a Bloodthirster. It's more likely that it entrances its foes with a hypnotic glare and then cuts them down at a more leisurely pace, but is so unconcerned with its own well being (actually enjoying the pain of being shot and attacked) it will never retreat. Similarly, you could have a Daemon Prince of Tzeentch who can teleport itself and its bodyguard into the thick of the fighting. You could either say the whole detachment has the Infiltrators ability, or they could be deployed using the Drop Pod special rules.
Using Daemonic Legions
On the Daemon Worlds of the Eye of Terror, Chaos armies clash with each other in eternal battle. Some merely fight to prove their dedication to their god, others have more real ambitions and goals. The Chaos Gods themselves will throw their followers at each other in bloody conflict too, using a battle of minions for amusement or to decide some dispute between the great powers. The following Daemonic Legion army list allows you to field armies of this type, battling with other Daemonic Legions to see who is the victor. Occasionally a Daemon World may be attacked by other forces, such as an army from the Imperium led by the Ordo Malleus or an Eldar Warhost intent on some alien mission. However, these are very special circumstances, and you would have to agree with your opponent before using a Daemonic Legion against an army which is not another Daemonic Legion.
A Daemonic Legion can choose allies from the [Chaos Black Crusade army list or Ork army list.
You must choose a patron Chaos God for your Daemonic Legion. The Daemonic Legion can only include Daemons, Greater Daemons and Daemon Princes which follow the Chaos God of the whole Legion. For example, you cannot include Plaguebearers of Nurgle in a Daemonic Legion dedicated to Tzeentch.
Since Daemonic Legions fight on the Chaos saturated Daemon Worlds of the Eye of Terror, any Daemons in the army are treated like any other troops. They are not summoned and start the battle deployed or in reserve as any other detachment.
Forces of Terror
As well as Daemons, the Daemonic Legions of Chaos also contain many mortal followers. The majority of these are the foul Beastmen and their larger cousins such as Trolls and Minotaurs. There are also the ranks upon ranks of Chaos Warriors who battle with each other in bloody hand-to-hand fighting.
Note that Minotaurs and Trolls are mounted three to a base, like Tyranid Warriors.
Detachment lists
Command
You may choose up to one commander.
Up to 1 Daemon Prince: 45 points
Consists of Daemon Prince (Supreme Commander)
May choose up to two abilities out of the following list:
- Assault: +2 points
- Psyker: +10 points
- Rampage: +2 points
- Skimmer: +3 points
(See also the Daemon Prince options at Creating Daemon Princes.)
Daemonic Bodyguard
You may choose up to one Bodyguard pack for your Daemon Prince.
Khorne Daemon Pack
Consists of 1 to 5 Daemons from the following list.
Bloodthirster: 29 points
Bloodletters — Daemon unit (Rampage): 11 points per unit
Flesh Hounds — Daemon unit (Cavalry): 16 points per unit
Nurgle Daemon Pack
Consists of 1 to 5 Daemons from the following list.
Great Unclean One: 27 points
Plaguebearers — Daemon unit (Psyker): 15 points per unit
Slaanesh Daemon Pack
Consists of 1 to 5 Daemons chosen from the following list.
Keeper of Secrets: 25 points
Daemonettes — Daemon unit (Psyker): 15 points per unit
Fiends — Daemon unit (Cavalry): 16 points per unit
Tzeentch Daemon Pack
Consists of 1 to 5 Daemons chosen from the following list.
Lord of Change: 27 points
Pink Horrors — Daemon unit (Psyker): 15 points per unit
What about Flamers? Seems odd to miss them out here
Notes: The Commander and its bodyguard form a seperate detachment.What is the Chain of Command for this detachment? Daemon Prince > Daemon I presume.
Commander
You must choose a detachment Commander.
1 Detachment HQ (see below): +25 points
Daemons
How many Daemon Packs can we choose? 1 to 5 as in the Black Crusade list perhaps?
Khorne Daemon Pack
Consists of 1 to 5 Daemons from the following list.
Bloodthirster: 29 points
Bloodletters — Daemon unit (Rampage): 11 points per unit
Flesh Hounds — Daemon unit (Cavalry): 16 points per unit
Nurgle Daemon Pack
Consists of 1 to 5 Daemons from the following list.
Great Unclean One: 27 points
Plaguebearers — Daemon unit (Psyker): 15 points per unit
Slaanesh Daemon Pack
Consists of 1 to 5 Daemons chosen from the following list.
Keeper of Secrets: 25 points
Daemonettes — Daemon unit (Psyker): 15 points per unit
Fiends — Daemon unit (Cavalry): 16 points per unit
Tzeentch Daemon Pack
Consists of 1 to 5 Daemons chosen from the following list.
Lord of Change: 27 points
Pink Horrors — Daemon unit (Psyker): 15 points per unit
Flamers — Daemon unit (Jump Packs): 14 points per unit
Notes: Any unit that is part of the detachment can be designated as the detachment HQ, subject to the chain of command. If this unit is destroyed, follow the chain of command below.
Reminder: "The Daemonic Legion can only include Daemons, Greater Daemons and Daemon Princes which follow the Chaos God of the whole Legion."
Greater Daemon > Daemon.
Error — there is no Greater Daemon option in this detachment. Should be HQ > Daemon I presume.
Commander
You must choose a detachment commander.
1 Detachment HQ (see below): +25 points
Up to 1 Daemon Prince: 45 points
Consists of Daemon Prince (Supreme Commander)
May choose up to two abilities out of the following list:
- Assault: +2 points
- Psyker: +10 points
- Rampage: +2 points
- Skimmer: +3 points
(See also the Daemon Prince options at Creating Daemon Princes.)
Up to 1 Chaos Champion: 14 points
Consists of 1 Chaos Warrior (Hero) unit.
- Upgrade to Juggernaut of Khorne or Steed of Slaanesh (Cavalry)*: Free
Up to 1 Chaos Magus: 17 points
Consists of 1 Chaos Warrior (Psyker) unit.
- Upgrade to Disc of Tzeentch (Cavalry, Skimmer)*: Free
- Upgrade to Steed of Slaanesh (Cavalry)*: Free
Presumably the asterisk (*) means 'Choose one upgrade only, and only where the option is appropriate to the Chaos God of the whole legion'?
Main Force
Choose up to 10 squads from the following list.
1 Chaos Warrior Warband: 7 points
Consists of 1 to 4 Chaos Warrior units
1 Beastman Warband: 5 points
Consists of 1 to 4 Beastmen units
- One unit may include a Beastman Champion (Assault): +1 point
1 Minotaur Warband: 9 points
Consists of 1 to 3 Minotaur units
1 Troll Warband: 17 points
Consists of 1 to 3 Troll units
Notes: Any unit that is part of the detachment can be designated as the detachment HQ subject to the Chain of Command. If this unit is destroyed, follow the chain of command.
Daemon Prince > Chaos Champion > Chaos Magus > Chaos Warriors > Beastmen Champion > Any other unit.