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Flak attacks

May be further scope to rationalise along with the AA topic. Consider changing the title to 'Flak attacks with Anti-Aircraft (AA) weapons'.

Anti-Aircraft (AA) weapons can put out defensive fire against attacking enemy aircraft. This is called a flak attack.

Flak attacks happen after an enemy aircraft formation makes an approach move or a disengagement move.

Who can make flak attacks

Making flak attacks

Resolve your flak attacks by making the AA weapon attacks in any order you like, one unit at a time.

  • Flak attacks are a free bonus attack, and making a flak attack does not stop the unit attacking again later in the same turn.
  • An AA weapon can make any number of flak attacks each turn against different aircraft formations, as long as it does not attack the same aircraft formation more than once in a turn. Units that make a flak attack on an aircraft formation as it made an approach move may not then make another flak attack on it when it makes a disengagement move in the same turn.

Flak attacks in the Action phase

  1. Your opponent activates an aircraft formation and completes an approach move. Note the route that the aircraft take.
  2. If your opponent is taking a Ground Attack action and you have aircraft on Combat Air Patrol, you may use them to intercept the enemy now. See the Ground attack rules (or the Transport aircraft rules, if appropriate) for the exact steps in context, as this gets complicated!
  3. Resolve your flak attacks.
  4. Return play to your opponent so that they can complete their action, if able.

Flak attacks in the End phase

  1. Your opponent chooses one of their aircraft formations that is in the play area and makes a disengagement move. Note the route that the aircraft take to see which of your flak units they pass within range of that have not already fired at this formation this turn.
  2. Resolve your flak attacks when the aircraft reach the edge of the table, before they return to base (that is, just before your opponent places them back in reserve). Apply a -1 to hit modifier for flak attacks from weapons in formations which made a move during an action this turn. Which actually made a move, or which took an action that can include a move?
  3. Your opponent places any surviving aircraft in reserve, along with any Blast markers they received.